How I Make a Man

There is no magic involved in how I make a man. I use computerized tools, not magic.

But I won’t pretend that using this app is easy. This also is not a creation process that results in immediate gratification. There often is a lot of me waiting for things to finish on the screen even though I have a fast computer and an advanced video card.

The app enables me to start with any photograph of a man’s face as I begin my creative work. Or I can choose from among digital assets of many preconfigured faces of fictional male characters designed specifically for this app.

However, a preconfigured face or a newly-created face from an actual photograph is only the starting point. The app crunches the numbers, so to speak. The result is a first incarnation of a male character who shows up on the screen. Perhaps out of an abudance of modesty, that character magically appears wearing a muscle t-shirt and gym shorts.

I use the controls within the app to shape the character’s face so that the face has real-life depth and will not look “flat” like a cartoon face so often looks.

Next, unless I choose to have a bald character, I can add hair of many possible styles, lengths, and colors.

Then, I modify the physical traits of the character’s body. My emphasis typically is upon beefy male characters, so that’s the type of male I aim to create using the app. You may be surprised to learn that I need to add and then adjust the character’s genitals (which do not come “standard” in this app.) I can choose any size and shape that I want. Oh, what power I have to make a man!

The character also needs to be posed. Characters start with a generic pose in which the arms are partially stretched out as you can see.

Clothing is optional in the creation of digital illustrations. I have dressed this new character with big, manly boots and black denim jeans.

It is not justifiable for me to leave the character “in the void” that you see with grid lines behind this guy in the above image. So, I move the character into a virtual studio that has mathematical values which simulate stage lighting hung floating weightlessly in the air. Actually, there is no air at all. This guy is not a real, living, breathing human being with a physical body, so why does he need air?

An important next step is rendering. This is a term from the digital realm that defines how the software app processes all the math and geometry into what looks to the human eye like a picture. At this point in the process, the newly-created male character is three-dimensional (height, width, depth) who should look more or less looks photorealistic.

Demonstration: How I Create Illustrated Stories…

There really is no magic or sleight of hand involved in how artists like me make taboo men and then put them into sexually-explicit stories. See how digital art software gets used to create an illustrated taboo tale. Captioned images reveal how I used DAZ3D Studio resulting in a twisted story:  A naked man in wrist restraints is injected against his will by a mysterious device and becomes sexually attracted to a female version of himself.

Discover More…

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If you have any questions about commissioning customized images and fantasy stories, just get in touch me today by email at desouza3d@gmail.com.

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